[WIP] Morte in Skyrim

A place to download and discuss my mods. No adult content please.

Re: [WIP] Morte in Skyrim

Postby Elaura » Tue Oct 07, 2014 8:30 pm

Morte is, technically, an NPC. He will behave like any other NPC follower. if you have a mod that allows your followers to ride horses, Morte will too. He will also cook, use the tanning rack, the smelter, and the forge if your followers have those idles.

The only way to get around this would be to make Morte a creature, which would be a game changer and I don't think Jac wants to do a complete overhaul for what is, essentially, a novelty mod.
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Re: [WIP] Morte in Skyrim

Postby Jac » Wed Oct 08, 2014 5:47 pm

Morte says hi.

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Re: [WIP] Morte in Skyrim

Postby Elaura » Thu Oct 09, 2014 12:55 am

How *does* a floating skull manage "puppy-dog" eyes? Must be the rain.
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Re: [WIP] Morte in Skyrim

Postby Jac » Sat Oct 11, 2014 9:55 pm

Morte's about as done as I'm going to be able to make him for now, so I've released him. I'll add new dialog later.
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