[RELZ/BETA] Morte in Skyrim

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Re: [RELZ/BETA] Morte in Skyrim

Postby Elaura » Fri Dec 12, 2014 3:15 am

Huh. Undead have breath? I thought that mod had an option to turn it off for undead. Maybe it was on the modder's to-do list?
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Re: [RELZ/BETA] Morte in Skyrim

Postby Drakkmore » Fri Dec 12, 2014 4:29 am

Don't know, I didn't see one in the MCM menu.
I was just on my way to some "kill the bandit leader here" quest, and I turned around to see Morte puffin' away. So I decided to take some screenies, and use them to tease Jac.




EDIT:I'm 100% positive that Jac's mod is just fine though.
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Re: [RELZ/BETA] Morte in Skyrim

Postby Elaura » Fri Dec 12, 2014 2:55 pm

Morte must be a smoker. He's hidin' it for political correctness. :lol:
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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Fri Dec 12, 2014 3:18 pm

Like I said, it's magic. :mockery:

While undead, Morte's still set up as an NPC. He can only be healed by using heal undead spells, so I'm happy. :shades:
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Re: [RELZ/BETA] Morte in Skyrim

Postby Mr.Shadow1234 » Sat Dec 20, 2014 3:07 am

Okay, did a new character, went and picked Morte up, but the funny thing is, the opening dialogue plays half, and then gets interrupted, twice! What was the console command again, the one which opened dialogue?

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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sat Dec 20, 2014 10:23 am

Click on him, type addfac 0005C84C 1, then talk to him again.
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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sat Jan 10, 2015 1:02 am

Morte's eyebrows.jpg
Coming soon!
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Re: [RELZ/BETA] Morte in Skyrim

Postby Mr.Shadow1234 » Sat Jan 10, 2015 3:03 am

Are those Eyebrows? :wolf: :surprised:

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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sat Jan 10, 2015 1:12 pm

Yep. I'll be making a video soon that explains them.
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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sat Jan 10, 2015 8:30 pm

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