Making 3D Models So They Are On The Grid

Morrowind and Morrowind mod discussion. No adult content, please.

Making 3D Models So They Are On The Grid

Postby Chthonian » Mon Sep 05, 2016 8:18 pm

I posted this on the Nexus forums too, but I haven't got any help on there as of yet, so I thought maybe I'd have better luck posting on here.

I recently got into learning how to make 3D models using Blender 2.49b so that I could make new objects to use for my mod I'm working on. I started out by making furniture, but then I wanted to make objects like floors and walls and things but quickly hit a snag when I discovered they are not on the games "snap-to grid".

So my question is, how do I make sure a model I make is going to snap correctly to other objects on the grid? I have even loaded up models from the vanilla game to inspect them to see if I could find out how they are scaled or positioned or whatever it is that makes them snap together with other objects but that was to no avail, some of the objects were even outside the grid within Blender, and the grid in Blender is the only thing I can think of that can be used to properly scale/position a model so that it is on the games snap grid.

Any help would be much appreciated, even if its pointing me to a tutorial or anything to do with this
My Portable House Mod For Morrowind: http://www.tesnexus.com/downloads/file.php?id=38722
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