[REL] Morte!

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Re: [REL] Morte!

Postby Jac » Tue Feb 07, 2012 9:07 pm

I'm glad you're enjoying him, Madoc. :bouncy:
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Re: [REL] Morte!

Postby darthsloth74 » Tue Feb 07, 2012 10:01 pm

I downloaded this a few days back. I haven't tried it yet but I'm looking forward to it when I have a free moment. :biggrin:
A comment by a friend of mine:

Now every idiot that needs a crash helmet is online writing documentation for wikipedia and wisegeek.com
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Re: [REL] Morte!

Postby Mr.Shadow1234 » Fri Sep 19, 2014 1:46 am

Jac wrote:I'm glad you're enjoying him, Madoc. :bouncy:


Cool new pic, Jac, do you really look like that?
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Re: [REL] Morte!

Postby Jac » Fri Sep 19, 2014 2:12 am

Only when I haven't had my coffee.
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Re: [REL] Morte!

Postby Mr.Shadow1234 » Fri Sep 19, 2014 2:59 am

Jac wrote:Only when I haven't had my coffee.


Coffee? Damn. You rock Jac, I look uglier than that even when I take Coffee.
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Re: [REL] Morte!

Postby Jac » Fri Sep 19, 2014 4:03 am

It's also the look I give snarky posters before :banned:

For those watching at home, that's how Morte looks in-game. I have a larger picture I'll post later.
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Re: [REL] Morte!

Postby Mr.Shadow1234 » Fri Sep 19, 2014 12:56 pm

Jac wrote:It's also the look I give snarky posters before :banned:

For those watching at home, that's how Morte looks in-game. I have a larger picture I'll post later.


Jac, can you port Morte to oblivion or Skyrim, preferably Skyrim?
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Re: [REL] Morte!

Postby Jac » Fri Sep 19, 2014 3:47 pm

I would, but I need a skull with eyeballs first and I don't have one for either game yet. Someone tried to make one for Oblivion, but didn't get me exactly what I needed, which is a new NPC head; I believe she made it into a static or an activator or something like that.
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Re: [REL] Morte!

Postby Drakkmore » Fri Sep 19, 2014 7:25 pm

I be sailin' on gettin' a Skull wit' eyeballs fer Skyrim, but I be havin' difficulties since I have to do it wit' Nifskope, 'n me preferred 3D renderin' device Blender gunna not export Skyrim Nifs yet. I be still tryin' to get it to set the sails. If it needs to be a NPC head then it gunna be a longer wait cause that be a whole new set 'o parameters I must match to achieve th' proper effect.
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Re: [REL] Morte!

Postby Jac » Fri Sep 19, 2014 7:36 pm

I take it it's talk like a Pirate Day? :facepalm: I don't know if it needs to be an NPC head, only that was the way I had to do it in Morrowind: Morte was a Bosmer sized NPC with only the head part defined, everything else just wasn't there, but he still had the normal NPC collision, which is why you can't walk underneath him.
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